Electronic bridge game system
AssigneeFidelity Electronics, Ltd.
InventorsRonald C. Nelson, Richard L. Merrick, Jr.
Life of this patent
Estimating the term…
Abstract
An electronic game is provided for replacing and substituting for from one to four human players in the car game of bridge. The game receives the value and suit of cards for each hand or position it plays for receives bids from human players and calculates and responds with a responding bid for each hand that it plays on behalf of. It also receives values and suits of cards played by other players in each trick and responds with a responding card value and suit for each hand it plays on behalf of.
Claims13
An electronic game playing system for performing in the place of at least one of the plurality of human players which normally play bridge card games selected functions normally performed by one or more of the players comprising:
- memory means for storing data required for the play of the game including data representative of the identity of cards to be played by the system, data representative of cards played by the players and the system, data representative of each bid in a sequence of a plurality of bids made by the player and the system, and including data received by system data input means;
- system data input means including card input means for receiving selected card identity data and bid input means for receiving bid data representative of each of a sequence of bids by the players;
- means for producing positional identity data representative of the relative position of each of the card hands;
- bid response means for selecting a sequence of one or more bid values for each of the card hands being played by the system in response to the card identity data for each such hand and in response to each prior bid in the sequence of said bid data stored in said memory means in accordance with preselected criteria stored in memory;
- contract value memory means responsive to a selected sequence of bids for storing data representative of the last bid prior to said selected sequence and for storing the positional identity data representative of the card hand making said last bid;
- card playing means for selecting data representative of a card from the cards in each of the card hand being played by the system in response to the identity of cards played by the human players, the identity of cards in the hand being played by the system and the value stored in said contract value memory means in accordance with preselected playing criteria;
- and
- display means for displaying the bid values selected by the system and the identity of the each card selected by the system.
Dependencies are inferred from the claim text.