Digital content management in virtual environments
AssigneeRoblox Corporation
InventorsSpencer William NG, Joseph LIU, Mahesh Kumar NANDWANA, Oleksandr ZHUKOV, Frederick William UMMINGER, III
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AssigneeRoblox Corporation
InventorsSpencer William NG, Joseph LIU, Mahesh Kumar NANDWANA, Oleksandr ZHUKOV, Frederick William UMMINGER, III
Estimating the term…
Implementations described herein relate to methods, systems, and computer-readable media for digital content management. In some implementations, the method includes receiving, by a processor, an audio file, determining whether there is a match of a segment of the audio file with one or more reference audio files, if it is determined that there is no match, classifying the audio file as an authentic audio file, and if it is determined that there is the match, identifying, one or more designated audio segments that are semantically similar to the segment, and replacing the segment of the audio file with a particular designated audio segment of the one or more designated audio segments.
A computer-implemented method for automated asset management in an online virtual experience platform, comprising:
A system for automated asset management in an online virtual experience platform, the system comprising:
A non-transitory computer-readable medium comprising instructions that, responsive to execution by a processing device, cause the processing device to perform operations comprising:
Dependencies are inferred from the claim text.