One or more non-transitory computer-readable storage media, game system, game apparatus and computer-implemented method
AssigneeNintendo Co., Ltd.
InventorsShoichi NOBUKIYO, Masahiro SAKURAI
Life of this patent
Estimating the term…
Abstract
When an instruction to board a rideable object being ridden by a first character is performed, the first character is caused to transition to a state of not riding the rideable object, and a second character is caused to board the rideable object.
Claims20
One or more non-transitory computer-readable storage media having stored therein instructions that, when executed, cause one or more processors to perform operations comprising:
- in response to a start instruction for a competitive game based on an operation input, sequentially executing a first game and a second game that is executed after end of the first game;
- in the first game,
- moving, in a game stage, each participating character riding any of rideable objects having performance different by type among a plurality of participating characters participating in the competitive game, including a first participating character controlled based on an operation input, in a state of riding the rideable object,
- when a first boarding instruction with respect to a first rideable object not being ridden by any of the plurality of participating characters is performed based on an operation input, causing the first participating character to board the first rideable object, and
- when a second boarding instruction with respect to a second rideable object being ridden by a second participating character among the plurality of participating characters is performed based on an operation input, causing the second participating character to transition to a state of not riding the second rideable object, and causing the first participating character to board the second rideable object;
- and
- in the second game,
- causing each participating character riding any of the rideable objects at the end of the first game, among the plurality of participating characters, to board a rideable object that had been ridden by said participating character at the end of the first game, and causing the plurality of participating characters to compete with each other.
A game system comprising one or more processors and one or more non-transitory computer-readable storage media having stored therein instructions that, when executed, cause the one or more processors to perform operations comprising:
- in response to a start instruction for a competitive game based on an operation input, sequentially executing a first game and a second game that is executed after end of the first game;
- in the first game,
- moving, in a game stage, each participating character riding any of rideable objects having performance different by type among a plurality of participating characters participating in the competitive game, including a first participating character controlled based on an operation input, in a state of riding the rideable object,
- when a first boarding instruction with respect to a first rideable object not being ridden by any of the plurality of participating characters is performed based on an operation input, causing the first participating character to board the first rideable object, and
- when a second boarding instruction with respect to a second rideable object being ridden by a second participating character among the plurality of participating characters is performed based on an operation input, causing the second participating character to transition to a state of not riding the second rideable object, and causing the first participating character to board the second rideable object;
- and
- in the second game,
- causing each participating character riding any of the rideable objects at the end of the first game, among the plurality of participating characters, to board a rideable object that had been ridden by said participating character at the end of the first game, and causing the plurality of participating characters to compete with each other.
A game apparatus comprising one or more processors and one or more non-transitory computer-readable storage media having stored therein instructions that, when executed, cause the one or more processors to perform operations comprising:
- in response to a start instruction for a competitive game based on an operation input, sequentially executing a first game and a second game that is executed after end of the first game;
- in the first game,
- moving, in a game stage, each participating character riding any of rideable objects having performance different by type among a plurality of participating characters participating in the competitive game, including a first participating character controlled based on an operation input, in a state of riding the rideable object,
- when a first boarding instruction with respect to a first rideable object not being ridden by any of the plurality of participating characters is performed based on an operation input, causing the first participating character to board the first rideable object, and
- when a second boarding instruction with respect to a second rideable object being ridden by a second participating character among the plurality of participating characters is performed based on an operation input, causing the second participating character to transition to a state of not riding the second rideable object, and causing the first participating character to board the second rideable object;
- and
- in the second game,
- causing each participating character riding any of the rideable objects at the end of the first game, among the plurality of participating characters, to board a rideable object that had been ridden by said participating character at the end of the first game, and causing the plurality of participating characters to compete with each other.
A computer-implemented method comprising:
- in response to a start instruction for a competitive game based on an operation input, sequentially executing a first game and a second game that is executed after end of the first game;
- in the first game,
- moving, in a game stage, each participating character riding any of rideable objects having performance different by type among a plurality of participating characters participating in the competitive game, including a first participating character controlled based on an operation input, in a state of riding the rideable object,
- when a first boarding instruction with respect to a first rideable object not being ridden by any of the plurality of participating characters is performed based on an operation input, causing the first participating character to board the first rideable object, and
- when a second boarding instruction with respect to a second rideable object being ridden by a second participating character among the plurality of participating characters is performed based on an operation input, causing the second participating character to transition to a state of not riding the second rideable object, and causing the first participating character to board the second rideable object;
- and
- in the second game,
- causing each participating character riding any of the rideable objects at the end of the first game, among the plurality of participating characters, to board a rideable object that had been ridden by said participating character at the end of the first game, and causing the plurality of participating characters to compete with each other.
Dependencies are inferred from the claim text.