Methods and systems for scalable skinning of three-dimensional (3d) objects
AssigneeGoogle Inc.
InventorsDouglas Sim Dietrich, Jr., Stacey Rider Peterson
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AssigneeGoogle Inc.
InventorsDouglas Sim Dietrich, Jr., Stacey Rider Peterson
Estimating the term…
A method and system are disclosed for scalable skinning of three-dimensional (3D) objects. Data associated with a bone structure and a mesh for rendering a three-dimensional (3D) object is identified. The identified data includes, for each vertex of the mesh, an indication of a set of bones of the bone structure assigned to the vertex and a weight for each bone of the assigned set of bones. A determination is made that a number of bones included in a first set of bones assigned to a first vertex of the mesh satisfies a first bone number criterion. A first subset of bones and a second subset of bones is identified from the first set of bones. The weight of each of the first subset of bones satisfies a weight condition. A number of bones of the first subset of bones satisfies a second bone number criterion. Data associated with the first subset of bones is transmitted to a rendering engine as skinning data for rendering 3D objects. Data associated with the second subset of bones is transmitted to the rendering engine as one or more other types of data for rendering the 3D objects.
A method comprising:
A system comprising:
A system comprising:
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Dependencies are inferred from the claim text.