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US 2026/0134755 A1Published application
Gui for feature game with hold-and-spin functionality and roaming selected symbol positions
AssigneeAristocrat Technologies, Inc.
InventorKelly Lockheed
Life of this patent
Estimating the term…
Abstract
A graphical user interface for providing a game of chance with a hold-and-spin feature game mechanic in a format that features a smaller number of reels than is provided in typical hold-and-spin games. The graphical interface is configured to nevertheless provide a hold-and-spin gameplay experience similar to that found in hold-and-spin games having a larger number of reels.
Claims20
A system comprising:
- one or more displays;
- one or more processors;
- and
- one or more memory devices, the one or more memory devices storing computer-executable instructions which, when executed by the one or more processors, cause the one or more processors to:
- cause a graphical user interface (GUI) for a feature game to be presented on the one or more displays, the GUI for the feature game including a plurality of symbol positions and indicating at least one selected symbol position of the plurality of symbol positions by graphically emphasizing the at least one selected symbol position, wherein a symbol of a first type of symbol is displayed in one or more of the symbol positions other than the at least one selected symbol position,
- cause, for each symbol position not displaying the first type of symbol and responsive to receipt of a signal indicating a play of the feature game, a symbol to be selected from a corresponding plurality of symbols and displayed in that symbol position, and
- cause, responsive to each selection and display of a symbol of the first type of symbol in the selected symbol position or one of the selected symbol positions when there is at least one symbol position not displaying the first type of symbol, the GUI for the feature game to change to indicate a different symbol position that is not displaying the first type of symbol as that selected symbol position.
4 more elements
A method comprising:
- causing, by one or more processors, a graphical user interface (GUI) for a feature game to be presented on one or more displays, the GUI for the feature game including a plurality of symbol positions and indicating at least one selected symbol position of the plurality of symbol positions by graphically emphasizing the at least one selected symbol position, wherein a symbol of a first type of symbol is displayed in one or more of the symbol positions other than the at least one selected symbol position;
- causing, by the one or more processors and for each symbol position not displaying the first type of symbol and responsive to receipt of a signal indicating a play of the feature game, a symbol to be selected from a corresponding plurality of symbols and displayed in that symbol position, wherein at least one of the corresponding pluralities of symbols includes at least one first type of symbol;
- and
- causing, by the one or more processors and responsive to each selection and display of a symbol of the first type of symbol in the selected symbol position or one of the selected symbol positions when there is at least one symbol position not displaying the first type of symbol, the GUI for the feature game to change to indicate a different symbol position that is not displaying the first type of symbol as that selected symbol position.
1 more element
One or more computer-readable media storing computer-executable instructions which, when executed by one or more processors, cause the one or more processors to:
- cause a graphical user interface (GUI) for a feature game to be presented on one or more displays, the GUI for the feature game including a plurality of symbol positions and indicating at least one selected symbol position of the plurality of symbol positions by graphically emphasizing the at least one selected symbol position, wherein a symbol of a first type of symbol is displayed in one or more of the symbol positions other than the at least one selected symbol position,
- cause, for each symbol position not displaying the first type of symbol and responsive to receipt of a signal indicating a play of the feature game, a symbol to be selected from a corresponding plurality of symbols and displayed in that symbol position, wherein at least one of the corresponding pluralities of symbols includes at least one first type of symbol, and
- cause, responsive to each selection and display of a symbol of the first type of symbol in the selected symbol position or one of the selected symbol positions when there is at least one symbol position not displaying the first type of symbol, the GUI for the feature game to change to indicate a different symbol position that is not displaying the first type of symbol as that selected symbol position.
Dependencies are inferred from the claim text.