Dynamic volume adjustment based on a player's forward vector relative to an audio source in a virtual world
AssigneeVRChat Inc.
InventorSamuel GATES
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AssigneeVRChat Inc.
InventorSamuel GATES
Estimating the term…
The present technology provides a more natural audio experience in a virtual world. In particular, the present technology provides an inner cone around a local player where audio sources within the inner cone are presented at full volume and an outer cone where audio sources outside the outer cone are presented at a minimum volume, or not at all. Audio sources that originate between the inner cone and outer cone are scaled based on their distance between the inner cone and outer cone. The present technology also provides a spatial aspect by shaping the inner cone and outer cone based on the forward vector of the local player so that more sounds are audible that are in front of the local player and less sounds behind the local player are audible.
A computer-implemented method for audio rendering, comprising:
A non-transitory computer readable medium comprising instructions stored thereon, the instructions are effective to cause at least one processor to:
A system comprising:
Dependencies are inferred from the claim text.