Real player adjusted chat words for real-time cooperative gaming
AssigneeSony Interactive Entertainment Inc.
InventorSean Whitcomb
Life of this patent
Estimating the term…
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AssigneeSony Interactive Entertainment Inc.
InventorSean Whitcomb
Estimating the term…
Methods and systems are provided for generating chat communication in a video game. One example method includes accessing a gameplay database that includes dialog scripts from player interactions occurring during interactive scenarios of a cooperative video game. The method includes processing the dialog scripts to extract chat words between real players during the cooperative video game and labeling the chat words to correlate the chat words to one or more interactive scenarios and correlate the chat words to a game context. Over time an artificial intelligence (AI) model is trained using the chat words that are labeled to learn contextually relevant chat words for the cooperative video game. The method includes identifying a real player during an instance of gameplay of the cooperative video game, and during a chat assist mode, capturing verbal output by said real player for processing by the AI model to generate real player adjusted (RPA) chat words. The verbal output by the real player is not audibly output by the cooperative video game. The method includes outputting, audibly, by the cooperative video game the RPA chat words. The RPA chat words represented as the verbal output of said real player.
A method for generating chat communication in a video game, comprising,
The method of claim 15, wherein throttling in output frequency includes increasing or decreasing a rate at which the RPA chat words are output.
Computer readable for generating chat communication in a video game, comprising,
Dependencies are inferred from the claim text.