Non-transitory computer-readable medium, information processing system, and information processing method
AssigneeNintendo Co., Ltd.
InventorTakumi SAITO
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AssigneeNintendo Co., Ltd.
InventorTakumi SAITO
Estimating the term…
In one example of a game in the exemplary embodiment, based on an operation input, movement control is performed for a player object in a field in a virtual space in which at least a place where a plurality of course paths are set is included. In a case where the player object is in a first state, course end movement correction is performed based on an end on one side of the course path that is on the one side and an end on another side of the course path that is on the other side, among the plurality of course paths. In a case where the player object is in a second state, course end movement correction is performed based on both ends of one course path in which a position of the player object is included, among the plurality of course paths.
One or more non-transitory computer-readable media having stored therein instructions that, when executed, cause one or more processors to execute game processing comprising:
An information processing system comprising a processor, the processor being configured to:
An information processing method to be performed in an information processing system, the information processing method comprising:
Dependencies are inferred from the claim text.