Connected gaming using a multi-gaming device architecture
AssigneeAristocrat Technologies, Inc.
InventorsJeremiah O’Hara, Anthony Patton, James King, Samarth Raman, Keith Wood, Lattamore Osburn
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AssigneeAristocrat Technologies, Inc.
InventorsJeremiah O’Hara, Anthony Patton, James King, Samarth Raman, Keith Wood, Lattamore Osburn
Estimating the term…
This disclosure concerns the implementation of connected gaming processes for electronic devices. Disclosed herein are schemes to establish an interconnected gaming platform composed of electronic gaming machines (EGMs), “on-board” controllers (OBCs), and/or signage servers, which emphasizes shared experiences, synchronization, innovative prize-awarding mechanics, and reliable replay and recovery functionalities. In some embodiments, a group of peer electronic gaming devices participating in a connected gaming process may utilize a local (or remote) server device as the server and resource manager for the peer group. In other embodiments, also referred to herein as an “OBC network,” each electronic gaming device in the group of peer electronic gaming devices participating in the connected gaming process contains functionality to serve as the server and resource manager for the peer group. In an OBC network, rather than having a local/remote server device to manage connected gaming experiences, that functionality is distributed across multiple peer devices.
A method for providing a synchronized connected gaming process in a group of peer electronic devices, the method comprising:
An electronic device, comprising:
One or more non-transitory computer-readable media storing computer-executable instructions, which, when executed by one or more processors of an electronic device, cause the electronic device to perform the following operations:
Dependencies are inferred from the claim text.