Storage medium, information processing system, and game processing method
AssigneeNintendo Co., Ltd.
InventorsShigekazu YAMADA, Daisuke YOSHINAGA
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AssigneeNintendo Co., Ltd.
InventorsShigekazu YAMADA, Daisuke YOSHINAGA
Estimating the term…
An example of an information processing system, in a battle scene in a game, in a case where any of commands of a plurality of types is specified by a first instruction, and a state of the specified command is in a usable state, causes a player character to perform a behavior associated with the command, causes the command to transition to an unusable state, and resets a first parameter associated with the command. In a case where the command in the unusable state is specified by a second instruction, and a second parameter can be consumed, the information processing system consumes the second parameter, causes the player character to perform the behavior associated with the command, sets the command to the unusable state, and resets the first parameter associated with the command.
One or more non-transitory computer-readable medium having stored therein instructions that, when executed, cause one or more processors of an information processing apparatus to execute information processing comprising:
An information processing system comprising:
A game processing method performed on an information processing system, the game processing method comprising:
Dependencies are inferred from the claim text.