Method and system for validating transaction in client-server environment
AssigneeSupercell Oy
InventorsVisa Forsten, Niko Derome
Life of this patent
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AssigneeSupercell Oy
InventorsVisa Forsten, Niko Derome
Estimating the term…
Disclosed is a method (300) of validating a transaction in a client-server environment, the method comprising: receiving a transaction request from a user at a client device (102); executing a command at the client device associated with the transaction request based on a state data corresponding to the user at the client device; transmitting a request by the client device to a server (104) for execution of the command at the server, upon the command being executed at the client device; executing the command by the server using a copy of the state data stored on the server, upon receiving the request from the client device, for validating the transaction associated with the transaction request at the client device by the server; and performing one of: allowing the transaction or preventing the transaction, at the client device by the server, based on the execution of the command at the server.
1-15. (canceled)
A method of validating a transaction in a client-server game environment, the method comprising:
A system for validating a transaction in a client-server game environment, comprising:
A non-transitory computer-readable storage medium storing instructions that, when executed by processing hardware of a client device and a server in a client-server game environment, cause the processing hardware to perform a method comprising:
Dependencies are inferred from the claim text.