Inferred skeletal structure for practical 3d assets
AssigneeRoblox Corporation
InventorsSergei MAKEEV, Adrian Paul LONGLAND, Jovanni Antonio CUTIGNI, Satheesh SUBRAMANIAN, David B. BASZUCKI
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AssigneeRoblox Corporation
InventorsSergei MAKEEV, Adrian Paul LONGLAND, Jovanni Antonio CUTIGNI, Satheesh SUBRAMANIAN, David B. BASZUCKI
Estimating the term…
Some implementations relate to methods, systems, and computer-readable media for inferring a skeletal structure to create a practical 3D asset. A user may create an avatar using different parts from different parent models. Upon creation, a data model for the avatar is examined to determine joint placement and infer an overall skeletal structure. Thereafter, different skinning techniques may be used to deform the avatar skin during animations based on the joint placement and movement.
A computer-implemented method, comprising:
A non-transitory computer-readable medium with instructions stored thereon that, responsive to execution by a processing device, causes the processing device to perform or control performance of operations comprising:
A system comprising:
Dependencies are inferred from the claim text.