Automatic placement of digital media within virtual experiences
AssigneeRoblox Corporation
InventorsSwapnil RALHAN, Richard SIM, Karun CHANNA
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AssigneeRoblox Corporation
InventorsSwapnil RALHAN, Richard SIM, Karun CHANNA
Estimating the term…
Some implementations relate to methods, systems, apparatuses, and computer-readable media for automatic digital media placement within a virtual experience provided at a virtual experience platform. Spatial telemetry of avatars is tracked during a time window and stored in an engagement heatmap comprising three-dimensional voxels, each representing a subsection of the virtual experience. Each voxel includes a size value representing the number of avatars and an intensity value representing the magnitude of telemetry. Voxels are ranked based on size and intensity, and a target demographic and relevant subsections are identified. Digital media is automatically selected and placed at subsections associated with voxels that exceed an engagement threshold. The placement is performed outside the telemetry collection window and is configured to be viewable by avatars associated with the target demographic.
A computer-implemented method of presenting digital media within a virtual experience provided at a virtual experience platform, the method comprising:
A system, comprising:
A non-transitory computer-readable medium with instructions stored thereon that, responsive to execution by a processing device, causes the processing device to perform operations comprising:
Dependencies are inferred from the claim text.