System and method for rendering graphics data
OwnerPatrick John Connor, Graham David Clemoinventors
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Abstract
A computer implemented method for rendering graphics data of a 3D scene on a video gaming system comprising a GPU, the method comprising: obtaining lightmap data of the 3D scene; identifying a plurality of scene wavelengths based on the lightmap data, wherein the plurality of scene wavelengths are wavelengths that meet a threshold contribution to the 3D scene; and rendering the scene based on the plurality of scene wavelengths.
Claims15
A computer implemented method for rendering graphics data of a 3D scene on a video gaming system comprising a graphics processing unit (GPU), the method comprising:
- obtaining lightmap data of the 3D scene;
- identifying a plurality of scene wavelengths based on the lightmap data, wherein the plurality of scene wavelengths are wavelengths that meet a threshold contribution to the 3D scene;
- and
- rendering the 3D scene using the plurality of scene wavelengths.
A non-transitory storage medium comprising instructions that when executed by a computing system cause the computing system to perform operations comprising:
- obtaining lightmap data of a 3D scene;
- identifying a plurality of scene wavelengths based on the lightmap data, wherein the plurality of scene wavelengths are wavelengths that meet a threshold contribution to the 3D scene;
- and
- rendering the 3D scene on a video gaming system by using the plurality of scene wavelengths, the video gaming system comprising a graphics processing unit (GPU).
A video game system for rendering graphics data of a 3D scene, the system comprising a processor and a graphics processing unit (GPU) and being configured to:
- obtain lightmap data of the 3D scene;
- identify a plurality of scene wavelengths based on the lightmap data, wherein the plurality of scene wavelengths are wavelengths that meet a threshold contribution to the 3D scene;
- and
- render the 3D scene using the plurality of scene wavelengths.
Dependencies are inferred from the claim text.