Self-assembling geometric networks
AssigneeControlled Protocols, Inc.
InventorRalph J. COVELLI
Life of this patent
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Abstract
A game network system having server interconnection structures and convergence algorithms for homogeneous n-dimensional integral coordinate summary address networks. A multidimensional area is defined with an integral coordinate system. Blocks of space are defined within the area with coordinate summary addresses. The coordinate summary addresses are mapped to server addresses so that different blocks of space can be independently stored on different servers. A tracker is used to coordinate the server to server connectivity. The network will attempt self-assembly as long as it is not in a converged state.
Claims18
A virtual environment game network system comprising:
- area servers that store neighboring portions of the virtual environment;
- a tracker having a table of area servers expressed as coordinate network addresses which map to internet IP addresses;
- a global communications system which allows said area servers and said tracker to communicate with each other;
- and
- a non-transitory computer readable medium including a program of instructions for assembling the area servers into a seamless virtual game environment that when executed by a computer performs the steps of:
- connecting said area servers to said tracker over the global communications system;
- determining the connectivity status of said area servers to identify accessible area servers;
- and
- convergence sequencing one of said accessible area servers to assemble its portion of the virtual environment adjacent to a neighboring portion of the virtual environment stored on another one of said accessible area servers thereby providing a homogeneous coordinate network to seamlessly access any coordinate address within the converged virtual environment.
Dependencies are inferred from the claim text.