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US 2025/0360402 A1Published application
Automatic cinematic mode fallback for high latency connections during xr streaming
AssigneeSony Interactive Entertainment Inc.
InventorSteven Osman
Life of this patent
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Abstract
Techniques for streaming (and non-streaming) XR applications that, when high latency is detected, automatically and naturally falls back on a cinematic experience in VR. For example, the game may be shown on a movie theater screen in a locally rendered environment where the game is played.
Claims20
A method comprising:
- presenting an extended reality (XR) computer simulation on an XR display;
- identifying a latency associated with presenting the XR computer simulation;
- and
- responsive to the latency, switching presentation of the XR computer simulation to a two dimensional (2D) presentation.
1 more element
A processor system configured to:
- identify that a latency associated with rendering an extended reality (XR) computer game on a display is at least equal to a first latency;
- and
- responsive to identifying that the latency is at least equal to the first latency, switch from rendering the XR computer game on the display to rendering a two dimensional (2D) video on a display.
A device comprising:
- at least one computer memory that is not a transitory signal and that includes instructions executable by at least one processor system to:
- identify a latency in computer game presentation in extended reality (XR);
- and
- responsive to the latency, switch from computer game presentation in XR to computer game presentation in two dimensions (2D).
1 more element
Dependencies are inferred from the claim text.