Immersive Contextual Audio Effects In E-Books With Generative Artificial Intelligence (AI) Systems
AssigneeQUALCOMM Incorporated
InventorKuntal SAMPAT
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AssigneeQUALCOMM Incorporated
InventorKuntal SAMPAT
Estimating the term…
Various embodiments include systems and methods of using an LXM to augment and enhance the reading experience of an eBook with contextual sound and music. A computing device may be configured to use large generative artificial intelligence model (LXM) to analyze eBooks to identify key narrative elements such as settings, mood, themes, character details, location, time period, and sound-effect descriptors (e.g., dialogue intensity, transition points, etc.). The computing device may use the analysis results (or LXM query results) to select a soundscape or sounds and/or music that align with the mood, setting, character traits, and narrative cues identified in the eBook content (e.g., gentle, nature-related sounds for a serene forest setting, intense music for suspenseful scenes, etc.).
A computing device, comprising:
A method for providing an immersive contextual audio effects for an electronic book (eBook), comprising:
A computing device, comprising:
Dependencies are inferred from the claim text.