Rmip: fast tessellation-free gpu displacement ray tracing via inversion and oblong bounding simulation
AssigneeAdobe Inc.
InventorsTheo Thonat, Tamy Boubekeur, Iliyan Georgiev, Francois Beaune
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AssigneeAdobe Inc.
InventorsTheo Thonat, Tamy Boubekeur, Iliyan Georgiev, Francois Beaune
Estimating the term…
A system generates, based on a displacement bounds data structure and a triangle mesh modeling a surface of a 3D virtual object within a 3D virtual scene, a displaced triangle mesh including one or more displaced surface bounding prisms, each of the one or more displaced surface bounding prisms displaced from a respective base triangle of a plurality of base triangles of the triangle mesh structure based on displacement bounds defined in a displacement bounds data structure for an area of a 2D texture space corresponding to a location of the respective base triangle defined by the 3D virtual scene. The system performs, using the displaced triangle mesh structure, a ray tracing process for a ray associated with a pixel of a 2D image of the virtual scene including determining, responsive to determining the ray intersects the particular displaced surface bounding prism, a location of an intersection of the ray.
A method performed by one or more computing devices associated with a scene rendering system, comprising:
A system comprising:
A non-transitory computer-readable medium storing executable instructions, which when executed by a processing device, cause the processing device to perform operations comprising:
Dependencies are inferred from the claim text.