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US 2025/0165211 A1Published application
Multitrack container for sound effect rendering
AssigneeSony Interactive Entertainment Inc.
InventorSimon Ashby
Life of this patent
Estimating the term…
Abstract
Computer game sound effects (SFX) are provided to customers in a container that includes not only the audio file (such as a.wav file) of the SFX but also the information underlying the SFX, so that the customer can alter the SFX at run time or offline without having to purchase a new sound or go back to the sound provider to ask them to make the desired changes.
Claims7
A method, comprising:
- establishing a multitrack container comprising a first multitrack sound effect (SFX) file and first and second track modification information, for at least respective first and second tracks in the first multitrack SFX file, respective first and second track modification information useful for modifying the respective track, the first SFX file representing at least one sound effect;
- providing over a computer network the multitrack container to at least a first developer of a first computer game to allow the first developer to modify the first multitrack SFX file using the first track modification information in a first way for rendering in the first computer game, wherein the first SFX file comprises at least four two tracks representing a footfall, the first track representing a shoe-pavement scraping sound and/or the second track representing a heel sound striking pavement, a third second track representing a toe striking the pavement, and/or a fourth track representing swoosh of clothing;
- combining at least some of the first through fourth the first and second tracks to generate a first layer of the sound effect;
- combining at least some of the first through fourth tracks to generate a second layer of the sound effect;
- and playing the sound effect on at least one speaker.
2 more elements
Dependencies are inferred from the claim text.