Automatic generation of avatar body models
AssigneeRoblox Corporation
InventorsAndrew KUNZ, Weiqi Shi, Adam Tucker Burr, Si Chen, Byungmoon Kim, Kevin Lu, Krish Matta, Noor Nasri, Tallon Hodge
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AssigneeRoblox Corporation
InventorsAndrew KUNZ, Weiqi Shi, Adam Tucker Burr, Si Chen, Byungmoon Kim, Kevin Lu, Krish Matta, Noor Nasri, Tallon Hodge
Estimating the term…
Implementations relate to methods, systems, and computer-readable media to automatically generate an avatar body model based on a three-dimensional (3D) mesh. In some implementations, the method may include obtaining a 3D mesh of a virtual character, generating a skeleton for the virtual character based on the 3D mesh, wherein individual joints of a plurality of joints are pre-defined joints based on a body type of the virtual character; associating each of the plurality of joints of the skeleton to at least one respective vertex of the plurality of vertices of the 3D mesh to obtain a skinned 3D mesh, segmenting the skinned 3D mesh, based on skinning weights associated with the plurality of vertices into a plurality of body part meshes that correspond to respective body parts of the virtual character, and determining a cage mesh for each body part mesh.
A computer-implemented method, comprising:
A non-transitory computer-readable medium with instructions stored thereon that, responsive to execution by a processing device, cause the processing device to perform operations comprising:
A system comprising:
Dependencies are inferred from the claim text.