Atlased coverage mesh for three-dimensional rendering
AssigneeApple Inc.
InventorsMichael STECKLEIN, Afshin TAGHAVI NASRABADI, Maneli NOORKAMI
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AssigneeApple Inc.
InventorsMichael STECKLEIN, Afshin TAGHAVI NASRABADI, Maneli NOORKAMI
Estimating the term…
Aspects of the subject technology provide efficient rendering of three-dimensional scenes, including static or mostly static three-dimensional scenes. The efficient rendering may be achieved by providing a mesh atlas that helps to reduce the number of transparent pixels in a scene that are rendered, facilitate use of GPU depth testing to avoid rendering occluded pixels that are later replaced by opaque foreground pixels, and/or facilitate compact packing of image objects into an atlas. The mesh atlas can be generated in advance, and used at rendering time, for efficient rendering of a three-dimensional scene from a current point of view of a user.
A method, comprising:
A method, comprising:
An electronic device, comprising:
Dependencies are inferred from the claim text.