Techniques for motion editing for character animations
AssigneeAutodesk, Inc.
InventorsQian ZHOU, Fraser ANDERSON, George William FITZMAURICE, David Ledo MAIRA
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AssigneeAutodesk, Inc.
InventorsQian ZHOU, Fraser ANDERSON, George William FITZMAURICE, David Ledo MAIRA
Estimating the term…
A technique for modifying character animations via a user interface, including displaying a timeline that includes frame numbers as time units, displaying a set of keyposes of the character along the timeline based on a set of frame numbers associated with the set of keyposes, displaying a set of trajectories that is superimposed on the set of keyposes, wherein each trajectory in the set of trajectories is displayed as a curve that passes through a particular joint of the character across the set of keyposes, and receiving a modification of a first keypose included in the set of keyposes via the user interface. A technique for automatically extracting a set of keyposes from a character animation based on the plurality of joint trajectories. A technique for retiming segments of a character animation.
A computer-implemented method for retiming segments included in character animations, the method comprising:
One or more non-transitory computer-readable media including instructions that, when executed by one or more processors, cause the one or more processors to retime segments included in character animations by performing the steps of:
A computer system comprising:
Dependencies are inferred from the claim text.