Integration of Artificial Reality Interaction Modes
AssigneeMeta Platforms Technologies, LLC
InventorHayden SCHOEN
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AssigneeMeta Platforms Technologies, LLC
InventorHayden SCHOEN
Estimating the term…
Aspects of the present disclosure are for an interaction mode system that provides multiple interaction modes in an artificial reality environment with automatic, context-specific transitions between interaction modes. An interaction mode can specify how the interaction mode system determines direction indications and movement within an artificial reality environment and interactions for making selections or performing other actions. In some implementations, the interaction mode system can control at least four interaction modes including a no-hands, 3DoF mode, a no-hands, 6DoF mode, a gaze and gesture mode, and a ray casting mode. The interaction mode system can employ a mapping of interaction mode context factors (e.g., which components are enabled, mode settings, lighting or other environment conditions, current body positions, etc.) to interaction modes to control transitioning between particular interaction modes. The interaction mode system can also provide affordances for signaling a current interaction mode and interaction mode transitions.
A computer-readable storage medium storing instructions that, when executed by a computing system, cause the computing system to perform a process for transitioning between interaction modes for interpreting user input in an artificial reality system, the process comprising:
A computing system for transitioning between interaction modes for interpreting user input in an artificial reality system, the computing system comprising:
A method for transitioning between interaction modes for interpreting user input in an artificial reality system, the method comprising:
Dependencies are inferred from the claim text.