Systems and methods of completely on demand ai-generated games via player's natural language processing
AssigneeIgt
InventorsMichael Russ, Soheil Latifi
Life of this patent
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Abstract
Embodiments of the present disclosure use generative Artificial Intelligence (AI) and Natural Language Processing (NLP) to adjust and/or create an electronic game of chance. For example, a slot player can ask a generative AI, in plain language, to generate a slot game of their design. Embodiments can generate the entire game on-the-fly, in real-time based on the player's request. Additionally, or alternatively, the game can be modified by player, on demand, by giving additional and/or adjusting input.
Claims20
A system comprising:
- a processor;
- and
- a memory coupled with and readable by the memory and storing therein a set of instruction which, when executed by the processor, causes the processor to:
- receive, from a gaming system, an audio stream comprising a natural language description of an electronic game of chance;
- perform natural language processing on the received audio stream;
- extract, from the received audio stream, a set of parameters for the electronic game of chance based on the natural language processing of the received audio stream;
- generate a set of configuration information defining the electronic game of chance based on the extracted set of parameters for the electronic game of chance;
- and
- provide, to the gaming system, the generated set of configuration information defining the electronic game of chance.
A method for configuring an electronic game of chance, the method comprising:
- receiving, by a host system, from a gaming system, an audio stream comprising a natural language description of an electronic game of chance;
- performing, by the host system, natural language processing on the received audio stream;
- extracting, by the host system, a set of parameters for the electronic game of chance from the received audio stream based on the natural language processing of the received audio stream;
- generating, by the host system, a set of configuration information defining the electronic game of chance based on the extracted set of parameters for the electronic game of chance;
- and
- providing, by the host system, to the gaming system, the generated set of configuration information defining the electronic game of chance.
A non-transitory, computer-readable medium comprising a set of instructions stored therein which, when executed by a processor, causes the processor to:
- receive, from a gaming system, an audio stream comprising a natural language description of an electronic game of chance;
- perform natural language processing on the received audio stream;
- extract, from the received audio stream, a set of parameters for the electronic game of chance based on the natural language processing of the received audio stream;
- generate a set of configuration information defining the electronic game of chance based on the extracted set of parameters for the electronic game of chance;
- and
- provide, to the gaming system, the generated set of configuration information defining the electronic game of chance.
Dependencies are inferred from the claim text.