Persistence of player state variables in a peer to peer environment
AssigneeVRChat Inc.
InventorsDaniel James Leslie, Neil Kandalgaonkar, Jesse Joudrey
Life of this patent
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AssigneeVRChat Inc.
InventorsDaniel James Leslie, Neil Kandalgaonkar, Jesse Joudrey
Estimating the term…
The present technology allows state information associated with a player to be saved at a first time and restored at a second time. The state information can pertain to attributes of the player such as stats associated with the player in a particular environment or collection of environments, can pertain to attributes of an avatar such as a current outfit or skin worn by the avatar, current settings for an avatar, adornments or objects possessed by an avatar, etc. The state information can also pertain to attributes of a virtual world as interacted with by the player such as the location of objects or characteristics of objects that the player may have previously interacted with.
A method for persisting player state for a player across multiple sessions in a peer-to-peer application environment, the method comprising:
A computing system comprising:
A non-transitory computer-readable storage medium, the computer-readable storage medium including instructions that when executed by a computer, cause the computer to:
Dependencies are inferred from the claim text.