Matchmaking architecture for online game platform
AssigneeRoblox Corporation
InventorsKarun Channa, Xiaoqiong Wu, Colin Ramsay Dillard, Yachao Lu, Changran Liu, Mathieu Francois Chauvin, David Chun Hsiao Kao
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AssigneeRoblox Corporation
InventorsKarun Channa, Xiaoqiong Wu, Colin Ramsay Dillard, Yachao Lu, Changran Liu, Mathieu Francois Chauvin, David Chun Hsiao Kao
Estimating the term…
Matchmaking architecture for online game platforms. In some implementations, a computer-implemented method includes receiving a request from a user device for one or more active game instances of a game platform that currently execute on the game platform and which the user device is able to join. The processor determines particular indexes in a data structure based on the request, which are a subset of a stored plurality of indexes that store identifications of a respective subset of active game instances on the platform. Identifications of a set of candidate game instances are obtained from the particular indexes, and a set of eligible game instances is determined based on the identifications and based on eligibility criteria, the set of eligible game instances being available to join. The user device is caused to connect to one of the eligible game instances.
A computer-implemented method comprising:
A system comprising:
A computer-implemented method comprising:
Dependencies are inferred from the claim text.