Collection mechanic and pick feature systems and methods in electronic gaming
AssigneeAristocrat Technologies, Inc.
InventorsJeffrey Uss, Daniel Marston
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AssigneeAristocrat Technologies, Inc.
InventorsJeffrey Uss, Daniel Marston
Estimating the term…
An electronic gaming device including a memory and a processor is described. The processor is configured to cause display of an electronic game including an advanceable path and cause advancement across the advanceable path based on the collection of the collectibles. The processor is also configured to determine that a first threshold of advancement across the advanceable path has been achieved and initiate a pick feature in response to the first threshold being achieved. The processor is also configured to, for at least one play in the pick feature, receive a selection of an advancement option of a plurality of advancement options, determine an amount of advancement between the first threshold of advancement and a second threshold of advancement across the advanceable path associated with the advancement option, cause the amount of advancement to be displayed, and cause the pick feature to end upon an end condition being satisfied.
An electronic gaming device comprising:
At least one non-transitory computer-readable storage medium with instructions stored thereon that, in response to execution by at least one processor, cause the at least one processor to:
A method of electronic gaming implemented by at least one processor in communication with at least one memory, the method comprising:
Dependencies are inferred from the claim text.