Method of Playing a Board Game Comprising Game Components that Change Position
AssigneeAndalusia Games LLC d/b/a Andalusia Games
InventorsJacob Peiper, Matthew Peiper
Life of this patent
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Abstract
A board game is described that includes travel tiles, trays, home tiles, and start tiles that form a plurality of player modules that form a playing surface. The board game includes different types of pawns, which are used by players to move around a playing surface. The game includes an action selection apparatus, which generates actions that move the pawns, travel tiles, home tiles, and start tiles in order to provide an ever-changing playing surface and to create a competitive game. The first player to complete the objective of the game wins the game.
Claims20
A method for playing a board game, the board game being played by two or more players, the method for playing having, in order, a setup period, a game start, a playing period, and a game end, the method for playing the board game comprising the steps:
- a. providing a board game apparatus, the board game apparatus comprising:
- two or more types of pawns, each player owning a type of pawns, the type of pawns owned by a player being different from all the other types of pawns owned by any other player,
- an action selection apparatus, and
- four types of game components, the four types of game components being home tiles, start tiles, trays, and travel tiles,
- wherein, during the setup period, each player owns a player module, each player module including a start tile, a home tile, and a walkway;
- i. the start tile being a start of a path, the path being a sequence of changes in position of a pawn, which is owned by a player, dictated by actions executed by players that cause the pawn to move from the start tile, which is owned by the player, to the home tile, which is owned by the player, the positions which the pawn can occupy along the path being (1) the start tile (2) the home tile and (3) any travel tile, wherein the path may include the start tile or a travel tile more than once, a path for each pawn being different from a path of every other pawn, the start tile being owned by the player throughout the setup period, the game start, the playing period, and the game end;
- ii. the home tile being an end of the path, the home tile being owned by the player throughout the setup period, the game start, the playing period, and the game end;
- and
- iii. the walkway comprising a tray and a plurality of travel tiles, wherein the tray has a plurality of tray positions, the plurality of tray positions and the plurality of travel tiles of each player module being the same in number, the walkway being assembled by placing the plurality of travel tiles onto the plurality of tray positions in a predetermined manner;
- b. setting up the board game apparatus during the setup period, comprising the steps:
- i. aligning the players in a series decided by the players;
- ii. assembling a walkway for each player as described in a (iii), wherein each walkway is owned by one player;
- iii. aligning the walkways that were assembled in b (ii) to form a racetrack, the racetrack being a combination of the walkways that are owned by all the players in a predetermined layout, the racetrack having a periphery, the periphery having an inside area of the periphery and an outside area of the periphery, each player being located at a position adjacent to the periphery and on the outside area of the periphery,
- iv. placing all start tiles and all home tiles owned by the players near the racetrack;
- c. selecting a player to be a first player to start the playing period of the game;
- d. conducting the playing period,
- the players taking turns in performing a move during the playing period, wherein each player's move comprises the steps of (1) activating the action selection apparatus to generate an action or actions, and (2) executing the action or actions generated by the action selection apparatus, each action being selected from the group consisting of change in position of a pawn, change in position of a game component, change in position of a walkway, change in position of the racetrack, change in direction of pawn movement, and combinations thereof;
- wherein, when a pawn, which is owned by a player, changes positions to a home tile, which is owned by the player, the pawn cannot be later removed from the home tile during the playing period;
- e. ending the board game.
Dependencies are inferred from the claim text.