Systems and Methods for Tick-Less UDP Game Traffic
AssigneeSix Impossible Things Before Breakfast Limited
InventorSherry IGNATCHENKO
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AssigneeSix Impossible Things Before Breakfast Limited
InventorSherry IGNATCHENKO
Estimating the term…
Systems and methods for communicating and synchronizing game state data for online games are described herein. A game server described herein may be configured to use predictive coding to provide game state data that includes all the information necessary to calculate a position of an object at a future point in time. If the movement of the object indeed does not change, the game server may forego publishing an update to the data related to that object. Instead, the client computer system may be configured to render the object based on the information already received. In some implementations, the published game state data may be included within User Datagram Protocol (UDP) packets. In some implementations, the game state data may be published by the game server immediately in response to input received. For example, the game state data may be published without waiting for a subsequent network tick.
A computer-implemented method of communicating game state data used to render three-dimensional objects within a virtual scene, the method comprising:
A system for communicating game state data used to render three-dimensional objects within a virtual scene, the system comprising:
23-62. (canceled)
Dependencies are inferred from the claim text.