Reducing human interactions in game annotation
AssigneeNew York University
InventorsJorge Piazentin Ono, Arvi Gjoka, Justin Jonathan Salamon, Carlos Augusto Dietrich, Claudio T. Silva
Life of this patent
Estimating the term…
Loading patent…
AssigneeNew York University
InventorsJorge Piazentin Ono, Arvi Gjoka, Justin Jonathan Salamon, Carlos Augusto Dietrich, Claudio T. Silva
Estimating the term…
The sport data tracking systems available today are based on specialized hardware to detect and track targets on the field. While effective, implementing and maintaining these systems pose a number of challenges, including high cost and need for close human monitoring. On the other hand, the sports analytics community has been exploring human computation and crowdsourcing in order to produce tracking data that is trustworthy, cheaper and more accessible. However, state-of-the-art methods require a large number of users to perform the annotation, or put too much burden into a single user. Example methods, systems and user interfaces that facilitate the creation of tracking data sequences of events (e.g., plays of baseball games) by warm-starting a manual annotation process using a vast collection of historical data are described.
A computer-implemented method for helping a user to annotate plays of a sporting game, the computer-implemented method comprising:
Apparatus comprising:
A non-transitory computer readable medium storing instructions which, when executed by at least one processor, cause the at least one processor to perform any of a method comprising:
Dependencies are inferred from the claim text.