Method of using physical movement for virtual gameplay control and associated apparatus
Assignee2354561 Alberta Ltd.
InventorsGeoffrey Samuel FROST, Stephen KIM, Nabil BABU, Adam COLLVER, Andre DAVIAU
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Assignee2354561 Alberta Ltd.
InventorsGeoffrey Samuel FROST, Stephen KIM, Nabil BABU, Adam COLLVER, Andre DAVIAU
Estimating the term…
A method and apparatus for using physical movement, e.g. associated with a physical therapy, for virtual gameplay control. A selection of an exercise is received from a user interface. After the selection, data associated with the exercise can be read from memory. The data includes a plurality of joints to detect and expected positions of each of the joints. A plurality of frames of a performance of a user performing the exercise are received, from sensors such as a video camera. Each of the joints within each of the frames can be detected, and a change in positions of joints can be determined. Subsequently, an indication of success that the exercise was performed correctly is sent to the user interface. A character in the game then takes an action, thus in this manner, the user can reliably control their character's in-game actions.
A method for assessing the performance of an exercise, the method comprising:
A computing system comprising:
Dependencies are inferred from the claim text.