A method of playing a game, the method comprising:
- providing a game board, the game board comprising a plurality of lands, each of the plurality of lands comprising a plurality of territories;
- providing a set of rules of the game, wherein the rules of the game specify a plurality of actions a player can take during game play;
- providing a deck of leader cards, a deck of ally cards, a deck of development cards, and a deck of land cards;
- providing a plurality of sets of flags, wherein flags of the sets of flags are placed in said territories during game play according to the rules of the game;
- providing a plurality of sets of ally unit pieces, wherein ally unis of the sets of ally unit pieces are placed in said territories and used in actions during game play according to the rules of the game;
- providing a plurality of leader pieces, wherein leader pieces of the plurality of leader pieces are placed in said territories and used in actions during game play according to the rules of the game;
- providing a plurality of development pieces, wherein development pieces of the plurality of development pieces are placed in said territories and used in actions during game play according to the rules of the game;
- providing a plurality of Trophy Pieces to be used during game play according to the rules of the game;
- providing a set of coins to be used in actions during game play according to the rules of the game;
- distributing to each player a set of flags, a leader piece, and a land card;
- each player placing the player's leader piece and a flag of the player's set of flags on a territory within the land of the game board associated with the player's land card;
- at the start of a player's turn, the player receiving a number of coins equal to the number of territories having flags from the player's set of flags;
- during a player's turn, the player taking an action selected from the group comprising (a) travel, (b) strike, flag, or guard a territory, (c) buy Ally Card, spawn Ally Units, or build Developments, (d) use traits, and (e) establish a Formal Truce;
- after a player takes an action:
- determining whether the player holds three Trophy Pieces, and if the player holds three Trophy Pieces declaring the player the winner;
- determining whether all of the player's opponents have lost all of their territories, and if all of the player's opponents have lost all of their territories, declaring the player the winner;
- determining whether the player has coins and wants to take another action, if the player has coins and wants to continue to take another action, the player takes another action;
- and
- if the player is not declared the winner, and the player does not have coins and/or does not want to take another action, the game play continuing with another player's turn.