Cloth modeling using quad render meshes
AssigneePixar
InventorsChristine WAGGONER, Fernando Ferrari DE GOES
Life of this patent
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Abstract
Embodiments provide for three-dimensional cloth modeling are provided. A first mesh comprising a plurality of faces defined by a plurality of edges is accessed, and a render mesh is generated using quadrangulated tessellation of the first mesh, where the render mesh comprises quad faces. One or more attributes of the plurality of faces of the first mesh are transferred to one or more of the quad faces of the render mesh using a stochastic transfer operation. The render mesh is displayed via a graphical user interface (GUI).
Claims20
A method, comprising:
- accessing a first mesh comprising a plurality of faces defined by a plurality of edges;
- generating a render mesh using quadrangulated tessellation of the first mesh, wherein the render mesh comprises quad faces;
- transferring one or more attributes of the plurality of faces of the first mesh to one or more of the quad faces of the render mesh using a stochastic transfer operation;
- and
- displaying the render mesh via a graphical user interface (GUI).
A non-transitory computer-readable medium containing computer program code that, when executed by operation of one or more computer processors, performs an operation comprising:
- accessing a first mesh comprising a plurality of faces defined by a plurality of edges;
- generating a render mesh using quadrangulated tessellation of the first mesh, wherein the render mesh comprises quad faces;
- transferring one or more attributes of the plurality of faces of the first mesh to one or more of the quad faces of the render mesh using a stochastic transfer operation;
- and
- displaying the render mesh via a graphical user interface (GUI).
A system, comprising:
- a memory comprising computer-executable instructions;
- and
- one or more processors configured to execute the computer-executable instructions and cause the system to perform an operation comprising:
- accessing a first mesh comprising a plurality of faces defined by a plurality of edges;
- generating a render mesh using quadrangulated tessellation of the first mesh, wherein the render mesh comprises quad faces;
- transferring one or more attributes of the plurality of faces of the first mesh to one or more of the quad faces of the render mesh using a stochastic transfer operation;
- and
- displaying the render mesh via a graphical user interface (GUI).
Dependencies are inferred from the claim text.