Apparatus and Method for Gamification of Nutrition and Food Education for Young Children
OwnerEmillia Jarvinen, Tuulia Jarvineninventors
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Abstract
An application, system and a method for creating a gaming experience for families and promotes the well-being and public health, combining eating vegetables with the features of the game, both at home and at the groceries. The application, system and a method combines modern technologies that interest the child and creates tools for the guardian to inspire the child to eat more variety of vegetables, fruits, nuts and berries.
Claims14
A system for gamification of nutritional guidance for children and their guardians comprising:
- a first computer software product configured to run on a hand-held mobile device;
- a second computer software product configured to run on a remote server;
- the first computer software product in communication with the second computer software product via a network;
- a database stored a storage accessible by the remote server, the database containing dates of harvest seasons of vegetables, fruits, nuts or berries;
- and health recommendations concerning vegetables, fruits, nuts and berries;
- a computer-generated character displayable on the hand-held telephone;
- wherein, the second computer software product is configured to access said database upon receiving a photograph or reference to a particular vegetable, fruit or berry a child user has eaten, and return stored nutritional information about that particular vegetable, fruit or berry including recommendations and harvest dates;
- wherein, the first or second computer software product causes the computer-generated character to favourably gesture approval to the child user for eating said vegetable, fruit or berry.
A method executable on a computer that encourages a child user to eat more vegetables, fruits, nuts or berries comprising:
- placing an animated character on a computer screen representing a friendly intestinal bacterium, the animated character having an energy level represented by a plurality of energy bars;
- decreasing said energy level with time if the animated character is not fed at least one of a vegetable, a fruit, a type of nut, or a type of berry, and causing the animated character to display unhappiness.
- presenting on the computer screen a selection of icons representing vegetables, fruits, nuts and berries;
- allowing the child user to choose one of said vegetables, fruits, nuts or berries in said selection to feed the animated character;
- enlarging at least one feature of the animated character upon being feed the chosen vegetable, fruit, nut or berry;
- displaying an animation of digestion of the chosen vegetable, fruit, nut or berry in a caricature of a human body;
- increasing the energy level displayed by the plurality of energy bars, and having the animated character to display happiness.
Dependencies are inferred from the claim text.