Method for controlling game display, non-transitory computer-readable storage medium and electronic device
AssigneeNetease (Hangzhou) Network Co., Ltd.
InventorsShihan HU, Yiming FENG
Life of this patent
Estimating the term…
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AssigneeNetease (Hangzhou) Network Co., Ltd.
InventorsShihan HU, Yiming FENG
Estimating the term…
A method for controlling game display includes: providing an attachment point on the target virtual three-dimensional model; in response to a first touch operation on the graphical user interface, adjusting a default viewing angle for shooting the three-dimensional game scene with the virtual camera to a current viewing angle, and updating a first coordinate of the attachment point in a camera space of the virtual camera; determining a second coordinate of the attachment point in a screen space according to the updated first coordinate of the attachment point in the camera space; determining an anchor point coordinate in the screen space of an anchor point of a two-dimensional UI control associated with the target virtual three-dimensional model according to the second coordinate of the attachment point in the screen space; and displaying the two-dimensional UI control in the graphical user interface according to the anchor point coordinate.
A method for controlling game display, comprising:
(canceled)
A non-transitory computer-readable storage medium, wherein a computer program stored in the storage medium, and the computer program is configured to, when run, execute following steps:
An electronic device comprising a memory and a processor, wherein a computer program is stored in the memory, and the processor is configured to run the computer program to execute following steps:
Dependencies are inferred from the claim text.