Managing network slice bandwidth for remote game sessions
AssigneeTelefonaktiebolaget LM Ericsson (publ)
InventorsChris Phillips, Robert Hammond Forsman, Jr., Per-Erik Brodin
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AssigneeTelefonaktiebolaget LM Ericsson (publ)
InventorsChris Phillips, Robert Hammond Forsman, Jr., Per-Erik Brodin
Estimating the term…
A multisession remote game scheme in a distributed network architecture (300A-300C) including a dedicated network slice (365) for gaming. A remote game rendering application service (316) deployed in a trusted edge data network (302A-302B) includes a remote render system (RRS) manager (318) operative to instantiate one or more remote game rendering engines coupled to respective game engines (334). RRS manager (318) includes an interface to a remote gaming back office (308) disposed in an external network (304), wherein the RRS manager (318) is operative to instantiate and manage a plurality of gaming sessions responsive to game session setup requests propagated from the back office on behalf of clients (367). An edge routing application (314) is configured to provide edge network location information of the game engines to the remote game back office (308). A multisession game slice bandwidth manager (340) is operative to allocate a respective bandwidth to each of the plurality of gaming sessions from a dedicated bandwidth of the network slice (365) serving the plurality of gaming sessions.
A method for managing network slice bandwidth for remote game sessions, the method comprising:
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A network slice bandwidth management system, comprising:
A computer-readable storage medium having instructions stored thereon that, when executed by one or more processors of a network slice bandwidth manager, cause the network slice bandwidth manager to perform operations comprising:
Dependencies are inferred from the claim text.