Asset aware data for using minimum level of detail for assets for image frame generation
AssigneeSony Interactive Entertainment Inc.
InventorMark E. Cerny
Life of this patent
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AssigneeSony Interactive Entertainment Inc.
InventorMark E. Cerny
Estimating the term…
A method for executing a game by a computing system that uses a central processing unit (CPU) and graphics processing unit (GPU) for generating video frames. A draw call is generated for a video frame by the CPU. At bind time, i.e. writing of the GPU commands by the CPU using a GPU API, asset aware data (AAD) is written to the command buffer, and loading of one or more level of detail (LOD) data from an asset store to system memory is requested. The GPU executes the draw call for the frame using LOD data written to the system memory, the GPU using at least a minimum of LOD data based on the AAD. Additionally, the GPU uses information regarding the LOD load state when executing the draw call, in order to avoid access to LODs not yet loaded.
A method, comprising:
A computer system comprising:
A non-transitory computer-readable medium storing a computer program for performing a method, the computer-readable medium comprising:
Dependencies are inferred from the claim text.