Personalized Data Driven Game Training System
AssigneeSony Interactive Entertainment Inc.
InventorSudha Krishnamurthy
Life of this patent
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Abstract
A video game console, a video game system, and a computer-implemented method are described. Generally, a video game and video game assistance are adapted to a player. For example, a narrative of the video game is personalized to an experience level of the player. Similarly, assistance in interacting with a particular context of the video game is also personalized. The personalization learns from historical interactions of players with the video game and, optionally, other video games. In an example, a deep learning neural network is implemented to generate knowledge from the historical interactions. The personalization is set according to the knowledge.
Claims20
A method implemented on a computer system, the method comprising:
- inputting, to an artificial intelligence (AI) model, data about an experience level of a user in playing a video game, wherein the AI model is trained based on user interactions with one or more video game contexts at different experience levels;
- receiving, from the AI model based on the data, an output indicating a parameter that controls an interaction of a virtual player in the video game;
- and
- causing a presentation of the interaction of the virtual player in the video game according to the parameter.
A system comprising:
- one or more processors;
- and
- one or more memories storing computer-readable instructions that, upon execution by the one or more processors, configure the system to:
- generate an input to an artificial intelligence (AI) model, wherein the input includes data about an experience level of a user in playing a video game, wherein the AI model is trained based on user interactions with one or more video game contexts at different experience levels;
- determine an output of the AI model based on the input, wherein the output indicates a parameter that controls an interaction of a virtual player in the video game;
- and
- cause a presentation of the interaction of the virtual player in the video game according to the parameter.
One or more non-transitory computer-readable storage media storing computer-readable instructions that, upon execution on a system, cause the system to perform operations comprising:
- generating an input to an artificial intelligence (AI) model, wherein the input includes data about an experience level of a user in playing a video game, wherein the AI model is trained based on user interactions with one or more video game contexts at different experience levels;
- determining an output of the AI model based on the input, wherein the output indicates a parameter that controls an interaction of a virtual player in the video game;
- and
- causing a presentation of the interaction of the virtual player in the video game according to the parameter.
Dependencies are inferred from the claim text.