A non-transitory computer-readable medium comprising (a) a first feature game having an unenhanced first game play characteristic corresponding to a first unenhanced state of the first feature game, (b) a second feature game having an unenhanced second game play characteristic corresponding to a second unenhanced state of the second feature game, (c) a composite feature game dynamically configurable from the first feature game and the second feature game, and (d) one or more sequences of instructions, for dynamically configuring a feature game on a gaming system including a display device, and a game controller, the one or more sequences of instructions, which, when executed, cause the game controller to perform the steps of:
- determining whether the first feature game, the second feature game, and the composite feature game is triggered by a trigger symbol based on a trigger probability retrieved from a composite weight table associated with the first feature game, the second feature game, and the composite feature game;
- assigning a range of values returnable by a random number generator associated with each of the first feature game, the second feature game, and the composite feature game based on the trigger probability;
- and
- upon one feature game among the first feature game, the second feature game, and the composite feature game being triggered when a value from the random number generator corresponds to one of the ranges of values assigned:
- when the composite feature game is triggered based on a first feature state that the first feature game is currently in, determining whether the first feature game has reached a first threshold for the first unenhanced state, in response to determining that the first feature game has reached the first threshold for the first unenhanced state, boosting the unenhanced first game play characteristic for the first unenhanced state to an enhanced first game play characteristic for a first enhanced state, and dynamically incorporating composite game play characteristics into the composite feature game corresponding to (a) the first enhanced state with the enhanced first game play characteristic, and (b) (i) the unenhanced second game play characteristic when the second feature game is in the second unenhanced state or (ii) an enhanced second game play characteristic when the second feature game is in a second enhanced state.