Multi-Player Gaming System Having an Eligibility-Based Feature Game
AssigneeAristocrat Technologies Australia Pty Limited
InventorSek Joung
Life of this patent
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Abstract
A method of gaming comprising: determining which of a plurality of gaming devices, each operable for independent play of one or more games, are eligible for an additional game; initiating an additional game; and determining in response to initiation of the additional game, which eligible gaming devices will participate in the initiated additional game, the determination including a random determination in respect of at least one of the eligible gaming devices to determine whether the respective eligible gaming device will participate in the additional game.
Claims20
A gaming system comprising:
- a network;
- a plurality of gaming devices operable to be connected to the network, including a plurality of communication modules, respectively;
- and
- a game server comprising a processor and a memory storing a plurality of initial participating eligibility statuses from the plurality of gaming devices, respectively, and program code, which, when executed, causes the processor to at least:
- monitor for receipt a trigger signal from one or more of the plurality of gaming devices based on respective base games played on the plurality of gaming devices via the network,
- communicate, in response to receiving the trigger signal, with the plurality of gaming devices to receive a plurality of participating eligibility statuses from the plurality of gaming devices, respectively,
- compare the plurality of participating eligibility statuses received from the plurality of gaming devices with the plurality of initial participating eligibility statuses stored to identify one or more of the plurality of gaming devices to participate in a group game,
- update a plurality of odds in winning the group game for the plurality of gaming devices identified to participate in the group game, respectively, and
- initiate the group game with the plurality of odds assigned at the plurality of gaming devices identified to participate in the group game.
A method of controlling one or more of a plurality of gaming devices operable to be connected to a network to participate in a group game in a gaming system, the gaming system includes a server comprising a processor and a memory storing a plurality of initial participating eligibility statuses from the plurality of gaming devices, respectively, and program code, which, when executed, causes the processor to initiate a game, the method comprising:
- receiving a trigger signal from one or more of the plurality of gaming devices based on respective base games played on the plurality of gaming devices via the network;
- communicating, in response to receiving the trigger signal, with the plurality of gaming devices to receive a plurality of participating eligibility statuses from the plurality of gaming devices, respectively;
- identifying one or more of the plurality of gaming devices to participate in the group game based on whether the plurality of participating eligibility statuses received from the plurality of gaming devices meet the plurality of initial participating eligibility statuses;
- updating a plurality of odds in winning the group game for the plurality of gaming devices identified to participate in the group game, respectively;
- and
- initiating the group game with the plurality of odds assigned at the plurality of gaming devices identified to participate in the group game.
A non-transitory computer-readable medium for controlling one or more of a plurality of gaming devices operable to be connected to a network to participate in a group game in a gaming system, the gaming system includes a server comprising a processor, the non-transitory computer-readable medium storing a plurality of initial participating eligibility statuses from the plurality of gaming devices, respectively, and program code, which, when executed cause the processor to perform at least the steps of:
- receiving a trigger signal from one or more of the plurality of gaming devices based on respective base games played on the plurality of gaming devices via the network;
- communicating, in response to receiving the trigger signal, with the plurality of gaming devices to receive a plurality of participating eligibility statuses from the plurality of gaming devices, respectively;
- identifying one or more of the plurality of gaming devices to participate in the group game based on whether the plurality of participating eligibility statuses received from the plurality of gaming devices meet the plurality of initial participating eligibility statuses;
- updating a plurality of odds in winning the group game for the plurality of gaming devices identified to participate in the group game, respectively;
- and
- initiating the group game with the plurality of odds assigned at the plurality of gaming devices identified to participate in the group game.
Dependencies are inferred from the claim text.