Shader for reducing myopiagenic effect of graphics rendered for electronic display
AssigneeVisu, Inc.
InventorDavid William Olsen
Life of this patent
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AssigneeVisu, Inc.
InventorDavid William Olsen
Estimating the term…
The invention features a system, including a graphics processing unit (GPU) and a memory storing instructions that when executed cause the GPU to: (i) receive, by a fragment shader executed on the GPU, rasterized data of a fragment of an image frame; (ii) determine, by the fragment shader executed on the GPU, an initial color for each pixel of the fragment; (iii) compute, by the fragment shader executed on the GPU, a relative level of stimulation of cones in a viewer's eye for each pixel of the fragment; (iv) compute, by the fragment shader executed on the GPU, a myopia-corrected color for each pixel of the fragment having a relative level of stimulation exceeding a threshold level, and (v) output, from the fragment shader executed on the GPU, the myopia-corrected pixel data for the fragment.
A method for rendering graphics using a graphics processing unit (GPU), the method comprising:
A system, comprising:
A non-transitory computer readable medium storing a program causing a graphics processing unit (GPU) to execute a process comprising:
Dependencies are inferred from the claim text.