Classifying gaming activity to identify abusive behavior
AssigneeSony Interactive Entertainment Inc.
InventorsOlga Rudi, Lucie Roberts, Rebecca MacDonald
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AssigneeSony Interactive Entertainment Inc.
InventorsOlga Rudi, Lucie Roberts, Rebecca MacDonald
Estimating the term…
A method of controlling online gaming behavior. The method including monitoring at a game server a plurality of game plays of a plurality of players playing a video game in a gaming session over a period of time. The method including extracting features from the plurality of game plays related to a plurality of activities associated with the plurality of game plays, the plurality of activities being controlled by the plurality of players. The method including running the features through an artificial intelligence (AI) learning model configured to classify the plurality of activities. The method including classifying an activity as abusive behavior.
A method of controlling online gaming behavior, comprising:
A non-transitory computer-readable medium storing a computer program for implementing a method of controlling online gaming behavior, the computer-readable medium comprising:
A computer system comprising:
Dependencies are inferred from the claim text.