Back to results
US 2021/0350674 A1Published application
Sanitizing electronic gaming machines and virus prevention in gaming environment
AssigneeIgt
InventorsDwayne R. Nelson, Kevin Higgins, Erik Petersen
Life of this patent
Estimating the term…
Abstract
Various systems, apparatus, and methods for sanitizing electronic gaming machines and microorganisms prevention in a gaming environment.
Claims20
A casino management system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to:
- responsive to receiving a player departing event signal representing an indication that a player has left an electronic gaming machine, cause a sanitization requirement notification associated with the electronic gaming machine to be provided to a casino staff member;
- and
- responsive to receiving a sanitization complete event signal representing an indication that the electronic gaming machine has been sanitized, cause a state of the electronic gaming machine to indicate that the electronic gaming machine has been sanitized.
3 more elements
An electronic gaming machine comprising:
- a display device;
- a processor;
- and
- a memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to:
- responsive to detecting that a player has left the electronic gaming machine, send a player departing event signal representing an indication that the electronic gaming machine needs to be sanitized;
- and
- responsive to receiving an indication that the electronic gaming machine has been sanitized, display, via the display device, an indication that the electronic gaming machine has been sanitized.
4 more elements
An electronic gaming machine comprising:
- a display device;
- a processor;
- and
- a memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to:
- responsive to an occurrence of a sanitization event, cause the electronic gaming machine to be in a clean state in which the electronic gaming machine is not being played and has been sanitized;
- responsive to an occurrence of a player occupying event, cause the electronic gaming machine to be in an active state;
- and
- responsive to an occurrence of a departing event, cause the electronic gaming machine to be eligible to be in a locked state, and then cause the electronic gaming machine to be in a locked state that requires an occurrence of a sanitization event before the electronic gaming machine returns to the clean state.
5 more elements
Dependencies are inferred from the claim text.