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US 2021/0343124 A1Published application
Skill-based gaming system incorporating over-hold storage and means for awarding the same to maintain a substantial equivalence between theoretical rtp and actual rtp
OwnerBlaine Goldman Graboyes, Eli Weissmaninventors
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Abstract
A system and method for operating a skilled-based casino-style video game with an over-hold pool formed of a chance pool and skill pool. Both the chance pool and skill pool being funded by prizes/awards not awarded based on less-than optimal skilled play. Awards from the chance pool and skill pool serve to ensure that actual RTP converges with theoretical RTP as well as ensuring the minimum percentage requirements are met under recognized standards related to gaming devices in casinos.
Claims20
A gaming machine comprising:
- at least a processor running executable instructions related to running a skill-based casino game;
- a display;
- a user interface;
- memory in communication with said processor;
- and
- wherein said processor:
- (i) monitors actual skilled play against optimal skilled play;
- (ii) maintains an over-hold pool related to less-than optimal skilled play;
- (iii) during subsequent plays of the skilled-based casino game, awards an amount of said over-hold pool based on randomness;
- (iv) during subsequent plays of the skilled-based casino game, awards an amount of said over-hold pool based on a level of monitored skilled play;
- and wherein said awards of amounts of said over-hold pool based on randomness and said awards of amounts of said over-hold pool based on a level of monitored skilled play cause a substantial equivalence between an actual return to player and a theoretical return to player.
8 more elements
A gaming machine comprising:
- at least a processor running executable instructions related to running a skill-based casino game;
- a display;
- a user interface;
- memory in communication with said processor;
- and
- wherein said processor:
- (i) creates an over-hold pool formed of a chance pool and skill pool related to less-than optimal skilled play;
- (ii) after a minimum chance pool threshold amount is reached and no later than a maximum chance pool threshold amount is reached, awards an amount of said over-hold pool based on randomness;
- (iii) after a minimum threshold amount and no later than a maximum threshold amount associated with said skill pool is reached, awards an amount of said over-hold pool based on a level of monitored skilled play;
- and wherein said awards of amounts of said over-hold pool based on randomness and said awards of amounts of said over-hold pool based on monitored skilled play cause a substantial equivalence between an actual return to player and a theoretical return to player.
7 more elements
A method comprising:
- utilizing a processor running executable instructions to run a skilled-based casino game on a gaming machine including a display, user interface, and memory in communication with said at least one processor;
- and
- via said processor:
- (i) monitoring actual skilled play against optimal skilled play;
- (ii) maintaining an over-hold pool related to less-than optimal skilled play;
- (iii) during subsequent plays of the skilled-based casino game, awarding an amount of said over-hold pool based on randomness;
- (iv) during subsequent plays of the skilled-based casino game, awarding an amount of said over-hold pool based on a level of monitored skilled play;
- and causing a substantial equivalence between an actual return to player and a theoretical return to player based on said awards of amounts of said over-hold pool based on randomness and said awards of amounts of said over-hold pool based on a level of monitored skilled play.
5 more elements
A method comprising:
- utilizing at least a processor running executable instructions related to running a skill-based casino game, a display, a user interface, memory in communication with said processor;
- and
- via said processor:
- (i) creating an over-hold pool formed of a chance pool and skill pool related to less-than optimal skilled play;
- (ii) after a minimum chance pool threshold amount is reached and no later than a maximum chance pool threshold amount is reached, awarding an amount of said over-hold pool based on randomness;
- (iii) after a minimum threshold amount and no later than a maximum threshold amount associated with said skill pool is reached, awarding an amount of said over-hold pool based on a level of monitored skilled play;
- and wherein said awards of amounts of said over-hold pool based on randomness and said awards of amounts of said over-hold pool based on monitored skilled play cause a substantial equivalence between an actual return to player and a theoretical return to player.
4 more elements
Dependencies are inferred from the claim text.