Multi-resolution deferred shading using texel shaders in computing environments
AssigneeIntel Corporation
InventorFranz Petrik Clarberg
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Abstract
A mechanism is described for facilitating multi-resolution deferred shading using texel shaders in computing environments. A method of embodiments, as described herein, includes facilitating computation of shading rate in a first pass in a graphics pipeline, where the shading rate relates to a plurality of pixels. The method may further include facilitating texel shading operations in a second pass using the shading rate, where the first pass is performed separate from and prior to the second pass.
Claims21
An apparatus to facilitate multi-resolution deferred shading using texel shaders in computing environments, the apparatus comprising:
- pixel shading computation logic to facilitate computation of shading rate in a first pass in a graphics pipeline, wherein the shading rate relates to a plurality of pixels;
- and
- shading pass logic to facilitate texel shading operations in a second pass using the shading rate, wherein the first pass is performed separate from and prior to the second pass.
A method for facilitating multi-resolution deferred shading using texel shaders in computing environments, the method comprising:
- facilitating computation of shading rate in a first pass in a graphics pipeline, wherein the shading rate relates to a plurality of pixels;
- and
- facilitating texel shading operations in a second pass using the shading rate, wherein the first pass is performed separate from and prior to the second pass.
Dependencies are inferred from the claim text.