Back to results
US 2021/0275932 A1Published application
Balloon toy
AssigneeMoose Creative Management Pty Limited
InventorsSteven Fink, Miguel Rusch, Dean Del Giudice
Life of this patent
Estimating the term…
Abstract
An interactive toy is shown and described. The toy can be in the shape of a balloon animal, such as a dog, and react in a predetermined manner to user input or stimulus. More specifically, the balloon animal responds and reacts to the user input provided to specific locations on the balloon animal and/or to placement of an object in proximity to or in contact with the balloon animal.
Claims21
An interactive toy comprising:
- a body;
- one or more sensors disposed within the body and configured to receive input from a user;
- one or more electric motor disposed in the body and configured to convert electrical energy into at least rotational energy;
- a plurality of limbs, each limb coupled to the body via a joint, each joint configured to adopt a plurality of positions relative to the body depending at least in part on the input from the sensor;
- and
- a gearbox disposed in the body and driven by the electric motor, the gearbox providing output to the plurality of limbs.
3 more elements
An interactive toy comprising:
- a body having a torso, a head, front legs, and rear legs, the head being coupled to the torso, each leg of the front legs and the rear legs being coupled to the torso via a joint, each joint configured to adopt a plurality of positions relative to the torso;
- one or more tilt sensors configured to determine a position of the body;
- one or more sensors configured to receive input from a user;
- a first electric motor and a second electric motor disposed in the torso and configured to convert electrical energy into at least rotational energy;
- a front gearbox disposed in the torso and driven by the first electric motor, the front gearbox providing output to the front legs;
- a rear gearbox disposed in the torso and driven by the second electric motor, the rear gearbox providing output to the rear legs;
- and
- a processor configured to control at least the front and rear gearboxes to move the legs between the plurality of positions based on the position determined by the one or more tilt sensors and the user input received by the one or more sensors.
5 more elements
An interactive toy comprising:
- a body having a torso, a head, front legs, and rear legs, the head being coupled to the torso, each leg of the front legs and the rear legs being coupled to the torso via a joint, each joint configured to adopt a plurality of positions relative to the torso;
- a first switch to activate a deflate play pattern, the deflate play pattern causing the body to move from a standing position to a lying position;
- a second switch to activate an inflate play pattern, the inflate play pattern causing the body to move from the lying position to the standing position;
- and
- a processor and a memory storing instructions that when executed by the processor in response to a signal from the first switch and the second switch causes the toy to perform a plurality of play patterns including the deflate and inflate play patterns.
2 more elements
Dependencies are inferred from the claim text.