Building virtual reality (vr) gaming environments using real-world virtual reality maps
AssigneeSony Interactive Entertainment Inc.
InventorsMiao Li, Shawn He
Life of this patent
Estimating the term…
Loading patent…
AssigneeSony Interactive Entertainment Inc.
InventorsMiao Li, Shawn He
Estimating the term…
A method for building a gaming environment. The method includes accessing a base VR model of a real-world environment from a third party mapping data store, wherein the real-world environment includes a plurality of real-world objects. The method includes augmenting a first object in the base VR model that corresponds to a first real-world object in the real-world environment. The method includes stitching in the first object that is augmented into the base VR model to generate an augmented base VR model. The method includes storing the augmented base VR model to a library data store comprising a plurality of augmented base VR models for use as virtual environments of corresponding gaming applications storing the augmented base VR model to a library data store comprising a plurality of augmented base VR models. The method includes using one or more of the plurality of augmented base VR models to define a virtual environment of a gaming application.
A method, comprising:
A method, comprising:
A non-transitory computer-readable medium storing a computer program, the computer-readable medium comprising:
Dependencies are inferred from the claim text.