Processing Device, Program, And Method
AssigneeGungHo Online Entertainment, Inc.
InventorKazuki MORISHITA
Life of this patent
Estimating the term…
Abstract
A processing device includes an input interface that accepts an operation input relating to an effect object from a player in a real world, the effect object being disposed in a virtual space displayed on a display, a memory that stores a parameter associated with one or a plurality of virtual objects, and a processor that executes an instruction command stored in the memory to vary a form of the effect object according to the operation input accepted by the input interface and to vary the parameter associated with at least the one or the plurality of virtual objects according to the form variation of the effect object.
Claims20
A processing device comprising:
- an input interface configured to accept an operation input from a player in a real world;
- a memory configured to store:
- computer readable instructions;
- a plurality of objects disposed in a virtual space of a game application displayed on a display;
- and
- parameters associated with the plurality of objects, wherein the plurality of objects include a player character object, another character object, a virtual object, and an effect object that are all different from each other, the player character object corresponding to the player and being movable in the virtual space by the operation input from the player, the virtual object being associated with the player character object to give an influence to the player character object against the another character object, and the effect object being associated with the player character object;
- and
- a processor configured to execute the computer readable instructions so as to:
- vary a form of the effect object according to the operation input via the input interface;
- and
- vary a corresponding one of the parameters associated with the virtual object according to the form variation of the effect object.
A computer program product embodying computer readable instructions stored on a non-transitory computer-readable storage medium for causing a computer to execute a process by a processor so as to perform the steps of:
- accepting an operation input from a player in a real world;
- obtaining a plurality of objects disposed in a virtual space of a game application displayed on a display and parameters associated with the plurality of objects, wherein the plurality of objects include a player character object, another character object, a virtual object, and an effect object that are all different from each other, the player character object corresponding to the player and being movable in the virtual space by the operation input from the player, the virtual object being associated with the player character object to give an influence to the player character object against the another character object, and the effect object being associated with the player character object;
- varying a form of the effect object according to the operation input;
- and
- varying a corresponding one of the parameters associated with the virtual object according to the varied form of the effect object.
A method performed for causing a processor in a computer to execute a process, the computer including an input interface configured to accept an operation input from a player, and a memory configured to store computer readable instructions, a plurality of objects disposed in a virtual space of a game application displayed on a display, and parameters associated with the plurality of objects, the method comprising executing the computer readable instructions on the processor the steps of:
- accepting the operation input from the player in a real world;
- obtaining the plurality of objects and the parameters associated with the plurality of objects, wherein the plurality of objects include a player character object, another character object, a virtual object, and an effect object that are all different from each other, the player character object corresponding to the player and being movable in the virtual space by the operation input from the player, the virtual object being associated with the player character object to give an influence to the player character object against the another character object, and the effect object being associated with the player character object;
- varying a form of the effect object according to the operation input;
- and
- varying a corresponding one of the parameters associated with the virtual object according to the varied form of the effect object.
Dependencies are inferred from the claim text.