A computer implemented method of determining the cultural style of a plurality of participants of an organization, comprising the steps of:
- accessing one or more records of organizational data and said plurality of participants data to generate an instance of simulation;
- initiating a game simulation session for a state of organizational model for said plurality of participants;
- receiving input from said plurality of participants to automatically calculate and generate a first set of simulation events specific to said plurality of participants;
- presenting to said plurality of participants said first set of events, and receiving a response as textual or spoken inputs in an unstructured form;
- performing text analytics on said inputs, and identifying themes and clusters based on frequency and meaning of said inputs;
- calculating probabilities of a simulated set of events for a changed state of organizational model resulting from said plurality of participants' responses to said set of events;
- generating a further set of simulation events specific to said plurality of participants based on said changed state of organizational model, and presenting said further set of simulation events to said plurality of participants for inputs;
- iterating said steps of performing text analytics, calculating probabilities and generating a further set of events, and receiving inputs from said plurality of participants;
- terminating said iterations when a state marker is reached;
- and
- analyzing the semantic relationships between said inputs of said plurality of participants and a set of culture markers identified priori, and generating reports on how closely said plurality of participants cluster around specific dimensions of culture styles.