Method and device for utilizing physical objects and physical usage patterns for presenting virtual content
AssigneeApple Inc.
InventorsGutemberg B. Guerra Filho, Ian M. Richter, Raffi A. Bedikian
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AssigneeApple Inc.
InventorsGutemberg B. Guerra Filho, Ian M. Richter, Raffi A. Bedikian
Estimating the term…
In some implementations, a method includes: determining first usage patterns associated with a physical object within the physical environment; obtaining a first objective for an objective-effectuator (OE) instantiated in a computer-generated reality (CGR) environment, wherein the first objective is associated with a representation of the physical object; obtaining a first directive for the OE that limits actions for performance by the OE to achieve the first objective to the first usage patterns associated with the physical object; generating first actions, for performance by the OE, in order to achieve the first objective as limited by the first directive, wherein the first set of actions corresponds to a first subset of usage patterns from the first set of usage patterns associated with the physical object; and presenting the OE performing the first actions on the representation of the physical object overlaid on the physical environment.
A method comprising:
A device comprising:
A non-transitory memory storing one or more programs, which, when executed by one or more processors of a device with one or more displays, cause the device to:
Dependencies are inferred from the claim text.